Mario Kart: Double Dash!! Wiki
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Mario Kart: Double Dash
MarioKartDoubleDash.jpg
Box art
Developer(s) Nintendo
Publisher(s) Nintendo
Release date JP: November 7, 2003
EU: November 14, 2003
NA: November 17, 2003
AUS: November 19, 2003
KOR: 2003
Genre(s) Racing game
Mode(s) Single-player, Multiplayer
Ratings ESBR: Everyone
PEGI: 3+
Platform(s) Nintendo GameCube

Mario Kart: Double Dash!! is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan on November 7, 2003, in Europe on November 14, 2003, in North America on November 17, 2003, and in Australia on November 19, 2003. It is the fourth installment in the Mario Kart series. A first run production of the game included a limited bonus disc inside the case in a second holder with exclusive content related to the other Nintendo games.

Gameplay[]

Player(s) choose from a cast of Nintendo characters who are divided into light, middle, or heavy weight classes. The player's character choice affects which karts can be ridden and driven and which Special Items they receive. Double Dash features many new things that its predecessors did not have, the most noticeable one being that each kart carries two riders; a Driver and an Item Thrower. There are sixteen courses to race on. Each cup features four tracks. Five different cup races are available, one of which is the All Cup Tour, featuring all sixteen tracks. Each track is also playable in "Mirror Mode," where the tracks are mirrored; however, Mirror Mode is only available for 150cc.

The gameplay in this is quite different than that of the other Mario Kart games. An example is that the players cannot hold items behind themselves, and it is therefore harder to block an incoming shell, as a player cannot hold a banana peel or shell behind them. Also, this is the first game in the Mario Kart series that makes players drop their items when hit with a weapon.

This installment also features multiplayer battle modes. As in previous installments, the battle arenas are enclosed, with varying architecture and a constant arsenal. In addition to the balloon-popping game, which has been the standard Mario Kart battle game, two new battle systems are included. One involves capturing a Shine Sprite and maintaining possession of it for a set time period. The other game uses only the bob-omb weapon, and uses a trade-off point system that requires the players to succeed in attacks, while also avoiding those directed at them.

Aside from the many drivers available (noticing that this was the first game with more than 8 opponents and 8 teams), many other Nintendo characters play smaller roles in the game. Lakitu reprises his role as the racetrack keeper, starting the race with a 3-2-1 coutdown, telling players when they complete a lap, warning them when they are going the wrong way, and returning drivers to the racetrack when they fall into hazardous areas. Shy Guys, Piranha Plants, Goombas, and Wigglers are also present in the game also, and take part as obstacles for the driver to avoid. Toadsworth drives the winners of a cup during the victory celebration. Piantas and Nokis from Super Mario Sunshine also cheer players on in courses, such as Peach Beach and Daisy Cruiser, and form much of the crowd at victory ceremonies (held at Peach Beach). Classic Mario series characters, including Donkey Kong Jr., can be seen in the crowds around Waluigi Stadium.

The game includes 21 karts to choose from. They are categorized by weight. Generally, lightweight karts have good acceleration and handling, and are easily able to get across rough terrain, but have low top speeds, can be knocked around by larger karts, and can only hold light characters. On the other hand, heavyweight karts usually have high top speeds, can knock around many smaller karts, but they have poor acceleration, steering, off-road handling, and can only be used if there is at least one heavy character. Middleweight karts' performance are well-balanced, but they cannot hold heavy characters. Although this, there are exceptions to this, such as the Barrel Train and Boo Pipes. Of 21 karts available in all, only eight are available from the start. The other 13 may be unlocked by successfully completing races and completing the game.

One of the new and cool things about this game is that it allows LAN play using the Nintendo GameCube broadband adapter. Up to eight GameCubes can be connected, allowing for 16 player multiplayer games (two players controlling each kart).

Characters[]

Standard Teams[]

Character Weight Special Item
Mario Medium Red Fireballs
Luigi Medium Green Fireballs
Princess Peach Medium Heart
Princess Daisy Medium Heart
Yoshi Medium Yoshi Egg
Birdo Medium Birdo Egg
Baby Mario Light Chain Chomp
Baby Luigi Light Chain Chomp
Koopa Troopa Light Triple Green Shells
Paratroopa Light Triple Red Shells
Donkey Kong Heavy Giant Banana
Diddy Kong Light Giant Banana
Bowser Heavy Bowser Shell
Bowser Jr. Light Bowser's Shell
Wario Heavy Bob-omb
Waluigi Medium Bob-omb

Unlockable Teams[]

Character Weight Special Item How to Unlock
Toad Light Golden Mushroom Beating the Special Cup on the 100cc Mode
Toadette Light Golden Mushroom Beating the Special Cup on the 100cc Mode
Petey Piranha Heavy Any Special Item Beating the Star Cup in the Mirror Mode
King Boo Heavy Any Special Item Beating the Star Cup in the Mirror Mode

Karts[]

Karts are one of the most important things in the game. No karts, no Mario Kart game! Each one has its own characteristics. Heavy Class karts have great speed but poor acceleration. Medium Class karts are all around. Good speed, Good Accel, and mostly good weight. Light Class karts lack speed but have amazing acceleration.

Standard Karts[]

  • Red Fire
    • Class: Medium
    • Speed: 3/5
    • Accel: 3/5
    • Weight: 3/5
  • Heart Coach
    • Class: Medium
    • Speed: 2/5
    • Accel: 4/5
    • Weight: 3/5
  • Turbo Yoshi
    • Class: Medium
    • Speed: 2/5
    • Accel: 4/5
    • Weight: 3/5
  • DK Jumbo
    • Class: Heavy
    • Speed: 4/5
    • Accel: 2/5
    • Weight: 4/5
  • Wario Car
    • Class: Heavy
    • Speed: 4/5
    • Accel: 2/5
    • Weight: 4/5
  • Koopa King
    • Class: Heavy
    • Speed: 5/5
    • Accel: 1/5
    • Weight: 5/5
  • Goo Goo Buggy
    • Class: Light
    • Speed: 1/5
    • Accel: 5/5
    • Weight: 2/5
  • Koopa Dasher
    • Class: Light
    • Speed: 2/5
    • Accel: 4/5
    • Weight: 2/5

Unlockable Karts[]

  • Green Fire
    • Class: Medium
    • Speed: 4/5
    • Accel: 2/5
    • Weight: 2/5
  • Bloom Coach
    • Class: Medium
    • Speed: 3/5
    • Accel: 3/5
    • Weight: 2/5
  • Turbo Birdo
    • Class: Medium
    • Speed: 3/5
    • Accel: 3/5
    • Weight: 4/5
  • Waluigi Racer
    • Class: Medium
    • Speed: 3/5
    • Accel: 3/5
    • Weight: 3/5
  • Piranha Pipes
    • Class: Heavy
    • Speed: 4/5
    • Accel: 2/5
    • Weight: 5/5
  • Boo Pipes
    • Class: Heavy
    • Speed: 2/5
    • Accel: 4/5
    • Weight: 5/5
  • Rattle Buggy
    • Class: Light
    • Speed: 2/5
    • Accel: 4/5
    • Weight: 2/5
  • Para Wing
    • Class: Light
    • Speed: 1/5
    • Accel: 5/5
    • Weight: 2/5
  • Barrel Train
    • Class: Light
    • Speed: 4/5
    • Accel: 2/5
    • Weight: 3/5
  • Bullet Blaster
    • Class: Light
    • Speed: 4/5
    • Accel: 3/5
    • Weight: 1/5
  • Toad Kart
    • Class: Light
    • Speed: 2/5
    • Accel: 4/5
    • Weight: 2/5
  • Toadette Kart
    • Class: Light
    • Speed: 1/5
    • Accel: 5/5
    • Weight: 2/5
  • Parade Kart
    • Class: All
    • Speed: 4/5
    • Accel: 3/5
    • Weight: 4/5

Courses[]

There are 16 courses to race on altogether, four of which must be unlocked. The courses are divided into a tournament cup race, where a player plays for that cup. Each cup race features four tracks. Four different cup races are available plus one which is the all-cup tour, featuring all 16 tracks.

Tracks[]

Battle Stages[]

In addition, six stages are available for Battle Mode:

External Links[]

Mario Kart Double Dash!! Official Website

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